

All dividing of parts will be done with texture mask. There is no actual shading in game, only windows have reflections.Ģ) Avoid n-gons or triangulate them before exportģ) DO NOT make edges to outline body panels/parts. Now, find references for your vehicle and ideally it will be a blueprint/outline scheme, like this one:ġ) Do not care too much about topology and good shading. I prefer using blender as it is my everyday 3d modelling software. I divide vehicle creation in these stages: If you are a complete beginner in 3D modelling, you'll have to watch/read additional tutorials, I won't cover every aspect of model creation and 'where this button is located'.

It covers full workflow of vehicle creation for PZ.
