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Blender import mine imator models
Blender import mine imator models








blender import mine imator models

All dividing of parts will be done with texture mask. There is no actual shading in game, only windows have reflections.Ģ) Avoid n-gons or triangulate them before exportģ) DO NOT make edges to outline body panels/parts. Now, find references for your vehicle and ideally it will be a blueprint/outline scheme, like this one:ġ) Do not care too much about topology and good shading. I prefer using blender as it is my everyday 3d modelling software. I divide vehicle creation in these stages: If you are a complete beginner in 3D modelling, you'll have to watch/read additional tutorials, I won't cover every aspect of model creation and 'where this button is located'.

blender import mine imator models

It covers full workflow of vehicle creation for PZ.










Blender import mine imator models